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Tim Kvasov
Tim Kvasov
Senior Concept Artist
Groningen, Netherlands

Summary

Dedicated and passionate concept artist with over 10 years of experience in the Game Dev industry. Lecturer, exhibitions participant, was published in various magazines.
Developing concepts stimulating the narrative and setting the mood for every project through character design, environment concept art, visual development and keyframes in various styles and genres.

Skills

Concept ArtConcept DesignIllustrationMatte PaintingSketchingPhotobashingPromotional Art3d Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
3DCoat
3DCoat

Productions

    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Nuare, Crystal Dynamics
    • Mobile Game
      Call of Duty Mobile
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Activision, Tencent Games
    • Video Game
      Highfleet
    • Year
      2021
    • Role
      Concept Artist
    • Company
      MicroProse
    • Video Game
      Life is Feudal: MMO
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Bitbox Ltd
    • Mobile Game
      Lords of Asteria
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Alexanna Games
    • Video Game
      Warface: Breakout
    • Year
      2020
    • Role
      Concept Artist
    • Company
      MY.GAMES
    • Movie
      Frontier
    • Year
      2018
    • Role
      Digital Matte Painter
    • Company
      GreenFX
    • Video Game
      Agony of War [cancelled]
    • Year
      2018
    • Role
      Concept Artist
    • Company
      Bitbox Ltd
    • Mobile Game
      LifeRace [cancelled]
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Gaming Boom Studios

Experience

  • Senior Concept Artist at Lost Levels Games
    August 2023 - Present

    Producing environment, character and creature concept arts for an unannounced open world game. Closely working with the Art Director, Level Design team and 3D Artists to deliver high quality assets for production.

  • Senior Concept Artist at Self-Employment
    February 2013 - Present

    Concept art, illustration and visual development for video games, motion pictures, books, music albums and board games. Designing characters, environments, skins, frames and props for several AAA and Indie titles: third-person action games, first-person shooters, RPG, strategy games, racing games, platformers, simulators.

    Past and present clients: MicroProse Software, Nuare Studio, My.Games, Gameco Studios, 3DD Entertainment, ZeroEightHundred Design, Limbheim Studio, Magic Factory Animation, Creative Mobile, GreenFX, Gaming Boom Studios, Wow-How Studio, Hobby World etc.

  • Concept Artist at Tencent Games
    August 2020 - January 2023

    Created highly polished character concept arts and weapon designs for ”Call of Duty Mobile” (Timi Tencent/Activision), worked closely with a Team Lead.

  • Concept Artist at 5518 Studios
    March 2020 - August 2020

    Worked closely with the CCO to deliver concepts to push quality and overall direction of projects. Designed characters, skins, environment, frames and props for AAA games: third-person action games, first-person shooters etc.

  • Concept Artist at Bitbox Ltd
    January 2017 - February 2019

    Created concept art and promotional art for sandbox medieval game ”Life is Feudal: MMO”, strategy city builder “Forest Village” and first person shooter ”Agony of War”. Interacted with the Art Director and 3D Artists to deliver high quality concept art and illustrations for production of 3D assets and key art.

  • Concept Artist and Illustrator at Alexanna Games
    February 2015 - June 2016

    Created concept art and ingame art for mobile tcg ”Lords of Asteria” and concept art for unannounced mobile game. Worked closely with the Art Director, Leads and Producers and helped them establish the visuals of the projects.