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Tim Kvasov
Tim Kvasov
open to opportunities | timur.kvasov@gmail.com
Groningen, Netherlands

Summary

Dedicated and passionate concept artist with over 10 years of experience in the Game Dev industry. Lecturer, exhibitions participant, was published in various magazines.

Projects: Call of Duty series, Metro Awakening, Marvel's Avengers, XDefiant, Highfleet, Life is Feudal, a PUBG Studios' project etc.

Skills

Concept ArtConcept DesignIllustrationMatte PaintingSketchingPhotobashingPromotional Art3d Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
ZBrush
ZBrush
3DCoat
3DCoat

Productions

    • Video Game
      Metro Awakening
    • Year
      2024
    • Role
      Concept Artist
    • Company
      - Nuare, Vertigo Games
    • Mobile Game
      Call of Duty Mobile
    • Year
      2019
    • Role
      Concept Artist
    • Company
      - Activision, Tencent Games
    • Video Game
      XDefiant
    • Year
      2024
    • Role
      Concept Artist
    • Company
      - 5518 Studios, Ubisoft
    • Video Game
      Marvel's Avengers
    • Year
      2020
    • Role
      Concept Artist
    • Company
      - Nuare, Crystal Dynamics
    • Video Game
      Highfleet
    • Year
      2021
    • Role
      Concept Artist
    • Company
      - MicroProse
    • Video Game
      A PUBG Studios' Project
    • Year
      2021
    • Role
      Concept Artist
    • Company
      - Limbheim Studio, PUBG Studios
    • Video Game
      Warface: Breakout
    • Year
      2020
    • Role
      Concept Artist
    • Company
      - MY.GAMES
    • Video Game
      Life is Feudal: MMO
    • Year
      2017
    • Role
      Concept Artist
    • Company
      - Bitbox Ltd
    • Mobile Game
      Lords of Asteria
    • Year
      2016
    • Role
      Concept Artist
    • Company
      - Alexanna Games
    • Movie
      Frontier
    • Year
      2018
    • Role
      Digital Matte Painter
    • Company
      - GreenFX
    • Video Game
      Agony of War [cancelled]
    • Year
      2018
    • Role
      Concept Artist
    • Company
      - Bitbox Ltd
    • Video Game
      LifeRace [cancelled]
    • Year
      2017
    • Role
      Concept Artist
    • Company
      - Gaming Boom Studios

Experience

  • Senior Concept Artist at Self-Employment
    February 2013 - Present

    Concept art, illustration and visual development for video games, motion pictures, books, music albums and board games. Designing characters, environments, skins, frames and props for several AAA and Indie titles: third-person action games, first-person shooters, RPG, strategy games, racing games, platformers, simulators.

    Past and present clients: MicroProse Software, My.Games, ZeroEightHundred Design, Nuare Studio, 3DD Entertainment, Limbheim Studio, CODA, Magic Factory Animation, Creative Mobile, GreenFX, Mundfish, 5518 Studios etc.

  • Senior Concept Artist at Lost Levels Games
    August 2023 - January 2025

    Worked as a Senior Environment Concept Artist on two cancelled AAA games: the first is a immersive sim game, the second is an open-world action rpg. Also developed VFX, character and creature designs for these projects.

    I created narrative context through the environment, ensuring that the main themes and elements of the game's plot were visually conveyed in each scene.

    Providing systematic feedback and developed art guidelines for neighboring teams: environment artists, level designers, level artists and tech artists to ensure all designs function correctly when transferred into the game.

  • Concept Artist at ZeroEightHundred Design
    August 2020 - September 2024

    Created highly polished character, vehicle and weapon designs for ”Call of Duty Mobile”, ”Call of Duty: Warzone” and ”Call of Duty: Black Ops Cold War”.

    - good communication with the art lead;

    - overall responsibility for completing work and meeting deadlines;

    - speed when urgent work is required.

  • Concept Artist at 5518 Studios
    May 2019 - August 2020

    Creating various concept designs for various AAA games (Ubisoft's “XDefiant” etc.) including:

    - character designs;

    - environment designs;

    - key and mood concept designs;

    - storyboards of key scenes.

    Close cooperation with COO and studio clients directly.

  • Concept Artist at Bitbox Ltd
    January 2017 - February 2019

    Created concept art and promotional art for sandbox medieval game ”Life is Feudal: MMO”, strategy city builder “Forest Village” and first person shooter ”Agony of War”. Interacted with the Art Director and 3D Artists to deliver high quality concept art and illustrations for production of 3D assets and key art.

  • Concept Artist and Illustrator at Alexanna Games
    February 2015 - June 2016

    Created concept art and ingame art for mobile tcg ”Lords of Asteria” and concept art for unannounced mobile game. Worked closely with the Art Director, Leads and Producers and helped them establish the visuals of the projects.