Dedicated and passionate concept artist with over 10 years of experience in the Game Dev industry. Lecturer, exhibitions participant, was published in various magazines.
Projects: Call of Duty series, Metro Awakening, Marvel's Avengers, XDefiant, Highfleet, Life is Feudal, a PUBG Studios' project etc.
Concept art, illustration and visual development for video games, motion pictures, books, music albums and board games. Designing characters, environments, skins, frames and props for several AAA and Indie titles: third-person action games, first-person shooters, RPG, strategy games, racing games, platformers, simulators.
Past and present clients: MicroProse Software, My.Games, ZeroEightHundred Design, Nuare Studio, 3DD Entertainment, Limbheim Studio, CODA, Magic Factory Animation, Creative Mobile, GreenFX, Mundfish, 5518 Studios etc.
Worked as a Senior Environment Concept Artist on two cancelled AAA games: the first is a immersive sim game, the second is an open-world action rpg. Also developed VFX, character and creature designs for these projects.
I created narrative context through the environment, ensuring that the main themes and elements of the game's plot were visually conveyed in each scene.
Providing systematic feedback and developed art guidelines for neighboring teams: environment artists, level designers, level artists and tech artists to ensure all designs function correctly when transferred into the game.
Created highly polished character, vehicle and weapon designs for ”Call of Duty Mobile”, ”Call of Duty: Warzone” and ”Call of Duty: Black Ops Cold War”.
- good communication with the art lead;
- overall responsibility for completing work and meeting deadlines;
- speed when urgent work is required.
Creating various concept designs for various AAA games (Ubisoft's “XDefiant” etc.) including:
- character designs;
- environment designs;
- key and mood concept designs;
- storyboards of key scenes.
Close cooperation with COO and studio clients directly.
Created concept art and promotional art for sandbox medieval game ”Life is Feudal: MMO”, strategy city builder “Forest Village” and first person shooter ”Agony of War”. Interacted with the Art Director and 3D Artists to deliver high quality concept art and illustrations for production of 3D assets and key art.
Created concept art and ingame art for mobile tcg ”Lords of Asteria” and concept art for unannounced mobile game. Worked closely with the Art Director, Leads and Producers and helped them establish the visuals of the projects.